- A Clan Castle is needed for creating or joining a Clan. It houses Troops which can be used in an attack or when defending the base.
- Players begin the game with a ruined Clan Castle. While it is ruined, it is surrounded by obstacles (plants and stones) and cannot be moved. Once it is rebuilt, players are able to create a Clan or join an existing one. The Clan Castle can also be moved once it is rebuilt (you do not need to join a Clan first).
- Once players join a Clan they have the ability to “Request Troops” once every 20 minutes (or faster if they use Request now using Gems). Also, players can add a message to tell other players what Troops they would like. Other Clan members will see the request in the Clan Chat window and can donate a maximum of 5 Troops to the Clan Castle. Players can use these Troops during battle, and they will also defend the base when a player is offline.
- Players receive experience points for each troop they donate. The number of experience points earned depends on the housing space of the troops donated, for example; donating 1 Archer earns 1xp whereas a Giant will earn 5xp and a Dragon 20xp or a Golem 30xp. Players can donate a maximum of 5 troops per request. Every housing unit of troops donated counts towards the “Friend in Need” achievement.
- Encourage clanmates to donate high-level troops.
- When enemies come within a 12 tiles radius of your Clan Castle, any troops donated by your clanmates will file out to attack. While defending, Troops from your Clan Castle are able to jump over Walls. This is also true for Heroes.
- When the Clan Castle is selected, the activation radius can be seen like the range of a turret. It is the only building (other than Defensive Buildings) that has this.
- If the Clan Castle is destroyed while defending, any Troops remaining inside will not be able to deploy; they are not destroyed, and will be available for use in the next battle.
- Try to place the Clan Castle somewhere near the center of the village so that the Troops within will respond to attacks quickly from any direction.
- Keep in mind that once enemy Troops that have no favorite target become aware of defending Clan Castle Troops, they will target those Clan Castle Troops before they target any buildings. This urge will even prompt them to break through a Wall if necessary to get to the defending Troops. As such, placement of a Clan Castle full of Archers behind an interior Wall will force attacking Troops to break the Wall before attacking surrounding buildings, whether this is desired or not.
- This building has a lot of hit points (generally second only to the Town Hall), making it a very good building for absorbing damage while your defenses attack.
- Although the Clan Castle is a very useful building for defensive purposes, Giants and Balloons do not preferentially attack it (they will only do so once all other defenses are destroyed).
- Defensive units that survive an attack, regardless of their health level, will return to the Clan Castle at full health (if deployed offensively, they will need to be replaced regardless of whether they survive or not).
- If you get attacked by air units, only the Troops that can attack air units will come and defend. All other Troops will stay inside the Clan Castle until ground units are deployed.
- It is crucial to try to lure the Troops out of the defending Clan Castle when attacking. Players can do this by deploying a single unit within the range of the enemy’s Clan Castle. This is to prevent a situation where players are forced to fight these Troops within range of the enemy’s defenses. It’s also useful to know what type of defending Troops are in the Clan Castle before deploying the whole army (e.g. you don’t want to deploy mass Barbarians when the enemy has Balloons defending his base).
- After luring the Troops out, a player can choose to surrender the battle (if you decide these Troops put you in a disadvantageous position), ignore them (not recommended), kill them with a Lightning Spell or lure them farther away from the defensive buildings before battling them with your own Troops. Note that once deployed, Clan Castle Troops no longer have a trigger radius and will travel the entire length of the map to attack any enemy units. Use this to your advantage to draw them as far away from the defensive buildings as possible.
- An easy way of handling strong Troops (level 5 or 6) is to lure them far away from the base. Place one Giant at a far side, wait for the Troops to come close, and then deploy Archers in a circle around them; they should be taken down easily. This technique also works extremely well on Heroes.
- When weaker Troops come out of a Clan Castle, use a Lightning Spell to get rid of them.The Lightning Spell only damages defending Troops, so you may use it while the defenders have engaged your attacking Troops without fear of friendly fire.
|Level||Build Cost||Hitpoints||Troop capacity||Build Time||Experience Gained||Town Hall level required|
|Defensive Buildings||Cannon • Archer Tower • Mortar • Wizard Tower • Air Defense • Hidden Tesla • X-Bow • Inferno Tower • Walls • Traps|
|Resource Buildings||Gold Mine • Gold Storage • Elixir Collector • Elixir Storage • Dark Elixir Drill • Dark Elixir Storage • Builder’s Hut|
|Army Buildings||Army Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar|
|Other Buildings||Town Hall • Clan Castle • Decorations • Obstacles|