Clash of Clans Archer Tower Level 11Summary

  • Archer Towers are extremely good structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player’s defense.
  • Although the Archer Tower has a higher damage per second rating than the Cannon (until level 8, after which they are identical), the Archer Tower’s rate of fire is lower, giving it a higher damage per shot.

Defensive Strategy

  • Archer Towers can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
  • As Archer Towers have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower, and to use them somewhere near the middle of your village for maximum coverage.
  • It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
  • It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two structures can target air units.

Offensive Strategy

  • Their ability to target both Ground and Air Units makes Archer Towers formidable attackers. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
  • When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
Town Hall Level12345678910
Number Available0112334567
LevelDamage per
Second
Damage per
Shot
HitpointsCostBuild TimeExperience
Gained
Town Hall
Level Required
1115.53801,00015 minutes302
2157.54202,00030 minutes422
3199.54605,00045 minutes513
42512.550020,0004 hours1204
5301554080,00012 hours2075
63517.5580180,0001 day2835
74221620360,0002 days5096
84824660720,0003 days5877
956287051,500,0004 days6578
106532.57502,500,0005 days7208
117537.58054,500,0006 days7779
1286438706,500,0007 days77710
1398499307,500,0008 days83110
RangeAttack SpeedDamage TypeUnit Type TargetedSize
101sSingle ShotGround & Air3×3
Buildings
Defensive BuildingsCannon • Archer Tower • Mortar • Wizard Tower • Air Defense • Hidden Tesla • X-Bow  Inferno Tower • Walls • Traps
Resource BuildingsGold Mine •  Gold Storage • Elixir Collector • Elixir Storage • Dark Elixir Drill • Dark Elixir Storage • Builder’s Hut
Army BuildingsArmy Camp • Barracks • Dark Barracks • Laboratory • Spell Factory • Barbarian King Altar • Archer Queen Altar
Other BuildingsTown Hall • Clan Castle • Decorations • Obstacles